Still Spicy: PS Vita


So I’m vibin to lo-fi while trying to wrinkle my brain when I realized another way Sony had dropped the ball with the PlayStation Vita. The Vita offered remote play, cross-save, and cross-play. But I feel they missed an opportunity to really push what cross play meant.

There are a few games I can think of that support(ed) cross-play/save. eg: Retro City Rampage, Minecraft, Hotline Miami(I think). The thing is, that cross-play in these instances meant playing the same game on a different device(so more cross-save). That’s cool if you think about how far we’ve come from a tech standpoint, but why not the same game but completely different way to play? Nintendo has experience with this sort of thing. One such, case is with The Legend of Zelda: Wind Waker & Legend of Zelda(GBA title I forgot)*. You could link a Gameboy Advanced running(whatever that Zelda was called, or maybe you just needed the GBA) to a GameCube that was playing a copy of Wind Waker and could activate a support role as Tingle on the GameCube using your GBA to guide Link to treasure and secrets. While the games that(maybe) are involved are two different games, they share a universe and have two different experiences to the other. Provided other examples in the Nintendo library are similarly more or less like a move to push peripherals and work synergy among franchises, we can address that later.

For now let’s take a quick look at Ernest Cline(Ready Player One)’s book, “Armada”. The dirty rundown of the book is; The Last Starfighter went MMO and has two versions. One for people who play RealTimeStratgey base builder/defenders and pilots. The game that everyone has been playing has actually been really and everyone was piloting drones fighting an alien threat.

Without going to deep into that(because you should read it for yourself), Think about the shared universe of that game. You have two completely different playstyles/types/genres who’s actions affect the other. I’m sure that implementing that across to hardware platforms in the same family of products is not impossible, but could be challenging. So how would I make it work?

First step is look at IPs. I imagine it be easier to see what Sony and on deck that could open itself up to a wider player base while not positioned to terminate its storyline anytime soon. With Armada in mind I’d probably use something like Killzone or M.A.G.(which should’ve got more love than it did). Since miltary/combat are at its core of those IPs, the play can be different between systems. The PS4(could’ve been 5 too!) would be your standard shooter, but the Vita could be a an RTS that has an online mode that could actually determine allied forces to to place in their online battles over console.

What about the story?

Look at how Free-To-Play games like Apex, Warzone, and Fortnite handle story each season. I’d suggest for the current design in question, that if any player(s) have a significant, organic, effect on the meta, that they’re mentioned in future season’s story. Not up for constant war? No Worries, virtually anything that requires a team is ripe for cross-play. Racing fans behind the wheel on one system and part of of the pit crew on the other(I actually have some ideas on this). How about Overcooked with specialist add to the kitchen via Vita who are focusing on specific dishes? Harder difficulty but higher bonus in team play.

Second, look at the hardware. The Vita added a second analog stick as well as, rear/front facing cameras, rear touch pad, touch screen, and microphone. Imagine playing a stealth game where your guy-n-the-chair is whomever is using the Vita and you could actually see them(if they wanted). ‘GNTC’ rapid firing WarioWare style through a series of puzzles to hack things in the agent’s environment. And if either fucks up in their role the other could be setback or sabotaged because of it. This could beyond the similarities of the Zelda game mentioned earlier. The Vita’s version of the game is focused on puzzles and information. Playing through the campaign and/or completing challenges unlocks secret actions or events when playing with an ‘Agent’. Likewise, playing the ‘Agent’ on the home console unlocks things for the ‘GNTC’. Because of things like the rear touch pad and screen, this means that the puzzles you solve can have special spatial attributes that you can only explore on Vita(don’t even get me started on ARG!). Say the ‘Agent’ was tasked with stealing an artifact. Depending on how the agent gets it or conditions of the mission/object, when its sent to the lab(because there’s always a lab), the ‘GNTC’ will be able to examine it and see things only viewable on Vita. You give Vita players a completely different game set in a shared universe with equal engagement. Which brings up the third point to making this work, Synergy(told you we talk about it)!**

I’m not up to date on my Excue-Speak, but ‘synergy is a word I throw out a lot(in the contest of Enter the Gungeon). Here the synergy is gaming between the Vita and PS console. The previous game example promotes a title in the franchise on the other to get more out of they game. Using established IPs that have room to explore other facets or stories in the world helps by pulling in grass roots fans of a series. It strengths exclusivity of IPs to Sony, and possibly generates more sales of either unit.

The Vita got cut to soon for a lot of reasons. I know this can’t be one of them, but the wasted potential here kills me.

*You didn’t need a game in the GBA

**Technically Sony had stealth game series that linked between the PSP and PS2. I t was MGS: AC!D 2 $ MGS 3: Substance respectively. But it was more like taking pictures in Ac!d 2*** and uploading them into MGS3:S.

***Can we take a second to acknowledge that there was a cardboard box in Ac!d2 that turned the PSP into a 3D view finder and the PS Vita had nothing that was trying to do that despite being ale to connect to a PS4?! Like how the fuck did you make all these improvements, but never though to try some thing like that since that one game Sony?!

Xbox One Open Network & You: Calming The Hell Down For a Second.


On March 14, 2016, Chris Charla(Director of ID@Xbox),  posted about about the Game Developers Conference and updates on Xbox.  You can read the full post here.  But what every major(as far as gaming goes) news source is taking away from the article is the fourth paragraph titled, “Cross-Network Play“.

The general gist is that Xbox One will have its online network opened up to Windows 10 supporting Xbox Live, and other PC and console networks, with Rocket League being one of the first titles to flagship the initiative.  Not going to lie, that’s pretty awesome and a long time coming.  But let me get nit picky for a second;

First off, Sony has been running Rocket League (as well as Street Fighter V, WarThunder, WarFrame, and DC Universe) cross-network play between the PLaystation and PC.

Second, there was a time when PC, Playstation 2, & Xbox 360, had cross platform play.  Ever hear of Final Fantasy XI? Just check 1:40 of Eurogamer’s interview with Shuhei Yoshida.  (I miss that game)

Thirdly(and what we should really be checking here), notice the wording used by Charla;

…we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.

Basicly, it’s in the hands of the developers and other networks as to whether or not they want to play along.  Now while that doesn’t mean they won’t, it doesn’t mean they will either.  Shuhei Yoshida mentioned in the interview with Eurogamer, that while FF XI was cross-play it did present its own set of challenges.  Whatever these challenges maybe, it is also up to developer if they want to tackle them.  Let’s not forget that Playstation plays my a different set of rules (internally) when it comes to their business.  Network issues aside, who says developers won’t have to limbo duck, dodge, dip, dive, and dodge through legal red tape that may arise between Microsoft and Sony?

The desire for cross platform play has been one most gamers have been dreaming of, and with enough clamor, chances are we’ll be seeing this happen in the near future.  But I won’t hold my breath on every(if not most) multi-platform titles currently out won’t  get this treatment, as that would be developers would have to slow down or stop current projects to make that happen.

Let’s recognize that cross-network play means bring together the voices of each network. So no matter which network you main, there is going to be a huge influx of teens and younger children whose parents fail to monitor them bring out the rage and ignorance across all boards.  I’m banking on Xbox/Playstation gang wars while PC players just sit back with a “DANCE PUPPETS DANCE!” mantality. Enough of the skepticism, let’s get to the good stuff…

 

The possibilities!

So first thing on the average gamers mind maybe the huge boost in FPS play we should see from series like; Call of Duty, Battlefield, and Destiny.  This would be awesome as it means no longer would you no longer be separated from your friends on other systems by the digital equivalent of the Berlin Wall.  A side effect of this is a sense of added longevity to a game’s online community.  Games with an online component tend to have a shelf life that  varys from game to game.  Often is the case that when the DLC stops coming in or doesn’t seem that appealing, the community thins out leaving behind the die hard and new players(and the new players don’t stay long because chances are the picked up the game near the end of its cycle).  With cross-network play, you multiply that number based on the number of other networks incorporated.  Imagine what something like this could have done for the Warhawk games(specifically the first one).  Then there’s the possibility of developing around cross-network play pushing the limits of how many can play against each other at once.

 

Massive Action Game(or M.A.G.) is the only console game I can think of to set the bar for number of players in game.  Boasting an ambitious 256 players in a single match lasting anywhere from thirty minutes to an hour(if I’m remembering correctly), needless to say, things got intense.  Up until M.A.G.’s release the only other game I play that had that high of a lobby count was 32 on Warhawk(really it was and still is a great game)  With cross-network play in affect, we could see those sort of numbers again if not jump them higher with the right angle and game design.  We already have MMORPGs that have made the play, but what about sports games where everyone in game controls one player and works with the rest of the team(which can honestly be done now I think, but that’s a different issue)?

 

However you look at it, cross-network play is big news and should make for some interesting twitch streams and games.  Because while there is no real difference in the game or how we may play it, the communities tied to the networks are different animals

This Thursdays Play With M.O.D. Broadcast: Valiant Hearts


This weeks theme is going to be gamification, or more specifically how good game design can influence an interest in learning.  To illustrate this point we’ll be taking a look at Valiant Hearts. Set during World War I, Valiant Hearts is a puzzle game that shows you the horror of war and the innocent people caught up by it.

Some questions to keep in mind this Thursday:

-What makes this story good?

-How does this spark interest in learning?

-What makes this fun?

-What makes this game memorable?

So remember, this Thursday(if the hacking doesn’t interfere) at 2:00PM EST on “playMODtv

Crush, Burn, Learn From The Wreckage


Courtesy of myfacewhen.net

The first life stream was fun.  If your definition of fun his a dingy floating in the middle of the sea, slightly jutting forward every other fifteen minutes.  This isn’t to say that there was fault with the hard was the hardware or the software, more the guy running it.  The whole matter could have been promoted better, for  starters.  Second, the game choice may not have been the best.  Grand Theft Auto V is a fun, but sadistic acts of random violence doesn’t send the right message for a first impression.  The online mode was buggy anyway.  Third and for most, there was a lot of dead air.  Partly due to no audience to play off of and the hunger I was feeding when nothing was happening.  So yeah, if that save you can watch an hour of me in first person mode, driving like an ass, and hurting people.  So What am I going to do?

Let’s start with a designated time.  How does Thursdays at 2:00 PM est sound to you?  I’m open to suggestion.  As for choosing the right game.  I’ll try and lean towards something accessible to everyone or post and the games I do have in a poll and let you vote.  I’m also going to remember that this is a visual representation of the blog and try to focus the plays on particular themes that the game may fit (e.g.game design, storytelling, immersion).  The reason for the themes is to give a sense of why and perhaps others play games, as well as open a dialog that answers question about gaming, like why we play or find it as a more engaging task over other things in our lives.  So there you have it.  We just outlined the mission statement of our live-stream and upgraded from a dingy to a barge. Niccccce.

Remember, the channel name is playMODtv on either Twitch or Ustream(link later once the kinks are worked out).

The PS4 Hype Bus Takes A Pit Stop


Scroll the blog posts and you’ll notice my roots in gaming are with Sony.  I really should have typed a piece on the Sony Experience event in Las Vegas.  Maybe later,  for now check this:

-Remote Play is a game changer.
The PS Vita allows you to run the PlayStation 4 through a solid Wi-Fi connection.   I could play Destiny or any of the other games on the Vita.

-Sharing is caring
The share button on the PS4 controller prompts four choices;  take screen shot, upload video, broadcast,  and share play.   “Take Screenshot”, captures the screen as it was when you pressed the “SHARE” button.   “Upload Video”, save and/or uploads videos to Facebook, Twitter, or YouTube.

-Live from the couch
“Broadcast, allows you to live stream plays on the system through either Twitch.tv or Ustream.   You can find this blog under the title “playMODtv“.
(Did this silly sod just drop crit knowledge of the goings-on of the visual aspects of the blog?! *Yes I did, except a live stream this Thursday. *)

-Play together, stay together
PS4 friends have the ability to virtually past the sticks to friends and let them get you through the part that you are clearly tanking and need the assist.

So I’m going to hope back on this bus.  Catch you later.

Games I Have To Review Within A Month….


  • The Binding Of Issac*
  • Blue Estate
  • Grand Theft Auto V on PS4
  • Luftrausers
  • PlayStation Experience Event**

*  Also a good post in there about game design & tangential learning***

**More of a post event breakdown

***So I actually gave a lecture/presentation on game design and learning a few months ago.  I should write about that.

The Super Bowl of Games is Nie!


     June 10th is coming up fast and unless you’re a gamer, you probably don’t understand the importance of the date.  June 10th marks the beginning of the Electronic Entertainment Expo or E3 for short.  Every year all eyes turn to the LA Convention Center to see what the big names in gaming are going to do next.  Everything from systems to new Intellectual Properties (IPs) are debut and/or elaborated on at this event, so you can imagine the frothing of mouths from every nerd, techie, gamer, ect., that occurs around this time.

     In fact, as I’m typing this I’m watching the Xbox One press conference* so as to be on level with all systems for the coming date.  If you’ve been following this blog, you’ve probably deduced that I haven’t actually watched it and that my opinions were based what was relayed to me by friend/blogger/co-host Anthony Jones and an IGN article by Keza MacDonald.  Catching the highlights video on the Xbox One page and the first eight minutes of the hour long press conference, the system shows promise, but not enough to sway me from the PlayStation 4’s hype train, but I digress.  For three days every publisher and developer will be producing all sorts of info and swag to say potential buyers and share holders to hand over their hard earned Benjamens.  This means, that as well as finally seeing the PS4 itself, we’ll also be privy to the latest exclusives for all systems, trailers and game play for upcoming squeals, and while not promoted as much advancements in consumer tech.

   I’ll be feverishly covering every feed I can to find out as much as I can about everything happening on the show floor and

Here’s a list of what I’m going to be keeping an eye out for/hoping to see:

Sony:

  • Aside from the console itself, more detail on the on board programs and features that will be offered.
  • Clearer explanation as to used games and the PS4
  • More information on the social aspects of the new system and any changes to the PlayStation Network.
  • News regarding the future of the PlayStation Vita.
  • What PlayStation Plus users can expect to see in the coming months.
  • More news on “Warframe“!

Microsoft:

  • The fifteen exclusives (counting the eight original IPs) mentioned during the Xbox One reveal.
  • Any plans on how the new system will handle social networking. (Skype was a good example.)
  • Anything that suggests that Microsoft didn’t just switch there demographic from causal/family gamers, couch potato jocks. (That may sound a bit bias.
  • Peter Molyneux, because after Milo, I’m curious to see if he’s willing to try and pull something like that again.

Nintendo:

  • The  next Super Smash Bros.
  • Anything original.  Be it first party or third, Nintendo needs something fresh and new to bounce back from the lull in consumer interest.
  • An “M” rated exclusive.  They need something racy to keep up with the market.  Not a lot, but something.
  • News on the “Vitality Sensor“, because if you’re actively going to try and push a product that barely anybody knew about on the the N64 to the Wii, you might as well get your moneys worth.
  • Something to make me excited to hear “Nintendo” again.

*After watching the video in its entirety, I’m less rabid bashing about the the system, but my comments still stand.  My little brother (who had not seen the video), stated that no one is seeing Microsoft when it comes to sports.  I’m going to have to agree with him.  I think the reason that might be, is because Microsoft is an American company and as such can strike a deal with organizations like the NFL and ESPN a lot easier than Sony or Nintendo (sense they’re both based out of Japan).  Other than that, the interrogation and quick response of the Kinect in terms of switching between activities, put us one step closer to that Tony Stark/Jarvis interface I so desperately want out of my tech.

My childhood has Sony guts!


As you may have infrared from the title, I’m a big fan of Adam Sandler’s “You Don’t Mess With The Zohan!”. Coincidently enough, I’m also a pretty big fan of Sony products.

Specifically speaking, Sony Computer Entertainment is my favorite. I got my first PlayStation when I was seven and almost avoid the second in favor of Sega’s Dreamcast. My father saved me from that one, but still hurt to see Sega fail.

Fast forward past the nostalgia to present day and here we are at the dawning of the “PlayStation 4”! Sure, the name is a bit repetitive the fourth time around, but at least it shows natural progression. As opposed to Microsoft’s “Xbox One”, which decided to take a number on the system suggesting the previous two systems were prequels. Maybe the reason they went with “One” was because it will be the first cable box marketed as a game system.

Went off on a tangent there. Back to the program…

Been following the PS4 since it was called “Orbius” ( or that odd teaser, which was first). The hype for this coming console war started strong when Sony made a statment saying Microsoft could make there announcement first. The community response was nothing short of hilarious . The specs were out on full display sans the actual console. In lieu of the unit, the controller, launch line-up, and other features were on display.

Side note: When you embed links in WordPress on your phone, it looks like you’ve typed a paragraph. Just sayin.

With June 10th being right around the corner, the hype is similar to that of a tempest. I mean, Sony knows how to develop, market, and promote* their products and satisfy their consumers. The Playstation 4 has mentioned cross control/play being more prevalent between the system and PlayStation Vita. A feature that Nintendo’s WiiU is using for, I believe, all there games, which is really great and convenient. the PS4’s line up of games like Killzone: Shadow Fall, Destiny, The Witness, and Knack show graphically, what the system can do as well as some of its potential. Looking at all of that however, made me wonder how this controller could change how we’ll interact with games. The Vita uses its touchscreen for everything you may have grown accustom to from any sort of tablet or smartphone device and its rear touchpad hear and there. So what does this mean for the PS4? I thinking easier on screen inputs for messages, which isn’t far off if Sony was willing to drop this. Base, I know, especially given all the features, but I can’t even begin to imagine how to get the most out of it! I hope that someone can and that the ideas stick, because normally the some of the options fall by the waste side becoming forgotten. Honestly, how many of you still rock the motion control on purpose? I still try every now and then on Warhawk and Wipeout 2048, but when I want to change up play. Competitively speaking, not worth it, but I guess stuff like depends on the gamer. With enough practice and the right conditions in place, features like the six-axis, motion control, augmented reality, and so on can be made a standard if we start treating them like one. So for all the amazing things the PS4 has the potential to do, wether or not it lives up to it relies on the developers implication and greatly on the consumers acceptance of innovation.

So this post was supposed to be on the PS4 and why it’s already won a war with hardly any battles. Now, it’s more like a gush piece casting a shadow of doubt on its success based on its demographic. Which is where we’ll pick up the next post. If I ever feel like it.